Portfolio
Game Design, Creative Direction, 3D Modeling, and Illustration
Small or large, each of my games represents an exploration into creating interactive media that resonates deeply through its reflection of cultural trends, exciting gameplay, and seldom charted aesthetics.
For inquiries, please contact me through email or social media.
ガッツ (GUTS) - Fan Art Print for the Japanese Arts Foundation and Logan Theatre
Kaiju Chronicles - Godzilla Invades Chicago poster for Music Box Theater, Japanese Arts Foundation, and Japanese Culture Center
Progression Mechanics Game Jam 2024
Event Director
Back for another exciting year, the Progression Mechanics Gam Jam and Micro Conference brings student projects together in celebration of the theme “10-Minute Adventure”. The event is accompanied by a panel featuring industry leaders to provide insight on getting one’s start in the games industry. As the event director, I oversaw its development, guest coordination, and program flow for roughly 50 attendees.
Onsen Master
Game Design, Direction, 3D Modeling, Character Design, and Level Design
Onsen Master is a hot spring customer management game where players must revitalize various hot springs across the fantasy island of Izajima! Create ingredients to match the different customer ailments, reconnect the communities that surround each onsen, and discover the supernatural world that they've long since been disconnected from.
Bushido Bots
Game Design, Direction, 3D Modeling, Character Design, Animation, and Level Design
Players take control of a Bushido Bot and engage in a miniature sized duel to the death. Move around the arena, adjust your stance, and attack to take out your opponent's armor while looking for holes in their defenses. Gameplay is rhythmic and fast paced, players must step to the beat to use their actions and land attacks.
Deep Sea Skull
Sea of Thieves fanart
F.M. Radio
Game Design and 3D Modeling
Your friend has gone missing... And there's something lurking around the neighborhood... Tune in to a mysterious radio to hear the past and and uncover the truth... if you dare!
Made for Global Game Jam 2021!
A game by Derrick, Cesca, and Kelly.
Featuring voice acting by David "DataDave" Cherry!
Midnight Taxi
Personal Work
Personal Work
Ukiyo-e Self Portrait - Personal Work
D3-M0 (Demo) - Personal Work
Lost in Translation Poster for the Japanese Arts Foundation, Suntory Whiskey, and Logan Theatre
Pizza Parlor
Low poly environment asset
Iku
Game Design, Direction, Character Design, Animation, and Level Design
Created for the Wholesome Game Jam
Insert Coin is a documentary, taking a behind the scenes look at classic titles from Midway Games. I had the privilege of recreating the logo parodying popular franchises like Mortal Kombat and NBA Jam.
TOMATO - Personal Work
Unused character concept
Neo Logan - Poster created for the Logan Theatre and Japanese Arts Foundation
She-Ra - Personal Work
TAKEFROM TAKEFORM
Game Design, Direction, Character Design, Narrative, and Level Design
Your dreams will inevitably consume you. Game designer Ethan Ponders is balancing their life and the completion of their video game when an entity, born from the very depths of their passion, materializes in their world. TAKEFROM TAKEFORM is a new game project and personal story I am embarking on under Waking Oni Games.
iD@Xbox Developer Acceleration Program
Advisor
The Xbox Developer Acceleration Program assists new developers in the best practices spinning up new and emergent entertainment, through non-recoupable funding. Over the course of a year, I advised in the program structure, needs for developers, and program schedule.
N0-V4 (Nova) - Personal Work
Adopt Me
Lead Artist
Adopt Me is an online pet adoption game on the Roblox platform with millions of players. As Lead Artist, I oversaw the creation of many pets and levels with some themes intersecting with popular intellectual properties such as Scooby Doo!.
Oni Fighter Yasuke
Game Design, Direction, Character Design, Animation, and Level Design
Oni Fighter Yasuke is a close-grips 2D action role-playing game styled as a black and white anime. This project was created as a proof of concept for PlayNYC's Graffiti Games event.
Toy Kitsune
Low poly prop
Game Director Story
UI, Background Art
Game Director Story is an unflinching and satirical look behind-the-scenes at how big-budget AAA games are made. Based on first-hand accounts by industry veterans, Players experience the emotional roller coaster of guiding a team through the agonizing decisions and compromises needed to ship a game. As a small team at Double Blit Games, I wore a few hats primarily focused in UI design and background art.
Daruma
Personal Work
Ganon Revived - Personal Work
Mobile Phone
Prop for educational game