Portfolio

Game Design, Creative Direction, 3D Modeling, and Illustration

Small or large, each of my games represents an exploration into creating interactive media that resonates deeply through its reflection of cultural trends, exciting gameplay, and seldom charted aesthetics.

For inquiries, please contact me through email or social media.

 

ガッツ (GUTS) - Fan Art Print for the Japanese Arts Foundation and Logan Theatre

Kaiju Chronicles - Godzilla Invades Chicago poster for Music Box Theater, Japanese Arts Foundation, and Japanese Culture Center

Progression Mechanics Game Jam 2024

Event Director

Back for another exciting year, the Progression Mechanics Gam Jam and Micro Conference brings student projects together in celebration of the theme “10-Minute Adventure”. The event is accompanied by a panel featuring industry leaders to provide insight on getting one’s start in the games industry. As the event director, I oversaw its development, guest coordination, and program flow for roughly 50 attendees.

Onsen Master

Game Design, Direction, 3D Modeling, Character Design, and Level Design

Onsen Master is a hot spring customer management game where players must revitalize various hot springs across the fantasy island of Izajima! Create ingredients to match the different customer ailments, reconnect the communities that surround each onsen, and discover the supernatural world that they've long since been disconnected from.

Bushido Bots

Game Design, Direction, 3D Modeling, Character Design, Animation, and Level Design

Players take control of a Bushido Bot and engage in a miniature sized duel to the death. Move around the arena, adjust your stance, and attack to take out your opponent's armor while looking for holes in their defenses. Gameplay is rhythmic and fast paced, players must step to the beat to use their actions and land attacks.

Deep Sea Skull

Sea of Thieves fanart

F.M. Radio

Game Design and 3D Modeling

Your friend has gone missing... And there's something lurking around the neighborhood... Tune in to a mysterious radio to hear the past and and uncover the truth... if you dare!

Made for Global Game Jam 2021!
A game by Derrick, Cesca, and Kelly.
Featuring voice acting by David "DataDave" Cherry!

Midnight Taxi

Personal Work

Personal Work

Ukiyo-e Self Portrait - Personal Work

D3-M0 (Demo) - Personal Work

Lost in Translation Poster for the Japanese Arts Foundation, Suntory Whiskey, and Logan Theatre

Pizza Parlor

Low poly environment asset

Iku

Game Design, Direction, Character Design, Animation, and Level Design

Created for the Wholesome Game Jam

Insert Coin is a documentary, taking a behind the scenes look at classic titles from Midway Games. I had the privilege of recreating the logo parodying popular franchises like Mortal Kombat and NBA Jam.

TOMATO - Personal Work

Unused character concept

Neo Logan - Poster created for the Logan Theatre and Japanese Arts Foundation

She-Ra - Personal Work

TAKEFROM TAKEFORM

Game Design, Direction, Character Design, Narrative, and Level Design

Your dreams will inevitably consume you. Game designer Ethan Ponders is balancing their life and the completion of their video game when an entity, born from the very depths of their passion, materializes in their world. TAKEFROM TAKEFORM is a new game project and personal story I am embarking on under Waking Oni Games.

iD@Xbox Developer Acceleration Program

Advisor

The Xbox Developer Acceleration Program assists new developers in the best practices spinning up new and emergent entertainment, through non-recoupable funding. Over the course of a year, I advised in the program structure, needs for developers, and program schedule.

N0-V4 (Nova) - Personal Work

Adopt Me

Lead Artist

Adopt Me is an online pet adoption game on the Roblox platform with millions of players. As Lead Artist, I oversaw the creation of many pets and levels with some themes intersecting with popular intellectual properties such as Scooby Doo!.

Oni Fighter Yasuke

Game Design, Direction, Character Design, Animation, and Level Design

Oni Fighter Yasuke is a close-grips 2D action role-playing game styled as a black and white anime. This project was created as a proof of concept for PlayNYC's Graffiti Games event.

Toy Kitsune

Low poly prop

Game Director Story

UI, Background Art

Game Director Story is an unflinching and satirical look behind-the-scenes at how big-budget AAA games are made. Based on first-hand accounts by industry veterans, Players experience the emotional roller coaster of guiding a team through the agonizing decisions and compromises needed to ship a game. As a small team at Double Blit Games, I wore a few hats primarily focused in UI design and background art.

Daruma

Personal Work

Ganon Revived - Personal Work

Mobile Phone

Prop for educational game